Hey hey hey look! This tree is finally getting somewhere! After doing some crazy sculpting in ZBrush, I am now in the process of retopologizing since the poly count is ridiculous and some of the branches are probably going to be rigged. I have learned SO MUCH from doing this tree, I'm actually really proud of myself.
It's taken longer than I wanted it to, but I don't regret taking on all of the work. I taught myself a program that I've never even opened before (ZBrush) and discovered that I love working on the retopology (probably a little more than I should...). Once I finish the branches, then it's back into Maya to do some modeling tweaks, and then to a UV texture artist so one of my texture artists can get started on making it look awesome. I also have someone currently working on the effects for the cloud lights. THIS IS SO EXCITING!
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